1.9.1.5 client update released posted by O2 Team at July 27, 2010
- game changes -
SSNA-Mirage
Splash damage got increased by a factor of 3.
3D object size got decreased.
SSNA-Mirage can now be loaded into any carrier, like any other size 1 ship.
The main purpose of this unit will remain: make wholes into flooded systems, not to instantly destruct an entire system... so this unit will remain an addition to existing units and strategies and not replace everything else.
new unload all command
You can now right click on any Base/Hangar/Factory/Carrier and select the new order to unload all units at once.
Further, you can select several of such units to order them to unload all at once aswell.
Finally, you can select several Carriers, open one of it´s interfaces and unload (for example) three units - now three units from each selected Carrier will get unloaded.
automatic scan can now also be triggered if any enemy unit is present if those are not armed
F10 list does now contain all imperial bases related to the server you currenty are
- bug / problem fixes -
fixed several bugs on inner system unit limitation calculation
fixed some textual problems on automatic ressource scan to avoid text truncation and increase understanding of each type.
Mankind is a Registered Trademark of O2 Online Entertainment.
Copyright 1998-2010 by O2OE, all rights reserved worldwide. This website is best viewed with Microsoft Internet Explorer 6+ with a screen resolution of 1024x768 or above.
- GET IT -
- Tips & Tricks -
Grouping before hyperspace jump
We advice you to carefully group your units before you jump in the hyperspace.
Use the function group, select several ships and right click on one that is not selected.
This order will prevent you from breaking up once you've jumped.