available after construction of
HT.Base (Space-HighTech)
Refine
1000000000 Credits
168 Hour(s)
none (top level)
available after construction of
HT.Base (Space-HighTech)
Universal
- - -
- - -
- - -
available from start
Terrestrian-T
200 Credits
6 Minute(s)
Terrestrian-T2
available from start (without any unit or basic research)
Terrestrian-T2
2000 Credits
60 Minute(s)
Terrestrian-T3
Terrestrian-T3
10000 Credits
100 Hour(s)
none (top level)
Space-S
200 Credits
6 Minute(s)
Space-S2
available from start (without any unit or basic research)
Space-S2
4000 Credits
10 Hour(s)
Space-S3
Space-S3
20000 Credits
100 Hour(s)
Space-HighTech
Space-HighTech
80000 Credits
500 Hour(s)
Space-HF
Space-HF
1000000 Credits
1000 Hour(s)
Wonder
Urban-u1
200 Credits
6 Minute(s)
Urban-u2
available after construction of
Urban-Center (Terrestrian-T)
Urban-u2
20000 Credits
10 Hour(s)
Urban-u3
Urban-u3
100000 Credits
168 Hour(s)
none (top level)
Wonder
240000000 Credits
168 Hour(s)
none (top level)
available after construction of
Wonder-III (Terrestrian-T3)
If you lose the Wonder-III building again, you will also lose the ability to build or use units from this technology. You then require to rebuild Wonder-III to be able to build them again. Anyway you will not lose the research again.
Legend
Research cost : Basic research of tech branch only... without any unit. Research time : Basic research of tech branch only... without any unit. Evolution : The new technology that gets available after fully researching everything inside.
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- Tips & Tricks -
Grouping before hyperspace jump
We advice you to carefully group your units before you jump in the hyperspace.
Use the function group, select several ships and right click on one that is not selected.
This order will prevent you from breaking up once you've jumped.